- #DOLPHIN EMULATOR BLACK SCREEN WITH SOUND WAS WORKING HOW TO#
- #DOLPHIN EMULATOR BLACK SCREEN WITH SOUND WAS WORKING PS2#
#DOLPHIN EMULATOR BLACK SCREEN WITH SOUND WAS WORKING PS2#
With time things improve, you wouldn't think now that only two or three years ago people were barely able to achieve anything above 0.1 FPS or 1 FPS in the PS2 bios or PS2 games, that owned beastly systems back when PCSX2 was at version 0.8.1. There are some games that will play without issues or many problems, but for the most part the best thing at this point of time is to have the actual hardware and games on hand just in case, since Gamecube/Wii emulation isn't at the point yet to be considered a viable alternative for the actual system. Also the same deal with the JIT core and TLB emulation, you'll find that many games will either randomly crash while playing or simply won't work because core emulation is still very much a Wip. Sound emulation for Dolphin is still quite poor with quite a bit of work that still needs to be done, just like with proper emulation of the graphics hardware, many games either have missing or corrupted graphics such as Mario Galaxy which also lacks sound like most other Nintendo titles.
#DOLPHIN EMULATOR BLACK SCREEN WITH SOUND WAS WORKING HOW TO#
Also Nintendo uses a special non AX sound format for their titles, so the dolphin team has to figure out how to properly decode and emulate this format. I even include a basic faq with all my compiles that explains this for the most part.Ĭurrently Zelda, Mario and other first party as well as possibly some third party Nintendo/Gamecube titles lack sound because the DSP chip/hardware lacks adequate documentation.
You would have known this if you've read one of the many faqs that are available for Dolphin and the Svn builds. I read somewhere that it might be something to do with Zelda and the way those ROMs handle the audio, but didn’t have time to dig into it. Has anyone else been able to get it up and running with the 32bit version. I can’t wait until a few months pass to see how this thing improves but for now I would love to be able to play a couple games at the lower framerate with sound at least. I didn’t think that would make much difference except in how fast the program ran. I am running the 32bit version and I noticed in many of the YouTube videos of people running Metroid Prime and Super Smash Bros. The one thing I have been unable to get working is the sound. I know it hasn’t been around for too long so I can’t wait to see how the Emulator evolves as time goes on.
Needless to say I was more impressed than disappointed with the thing. (Big Zelda Nut!) I noticed I got about 30 FPS during the openings on both games, but this dropped to about 15 FPS during cutscenes and then slightly higher (15-20ish) during actual game play. The video emulation was beautiful! I was testing it out with Twilight Princess and Wind Waker. I had a chance to try out DOLPHIN for the first time a week ago and I was blown away.